Fun Thrashers

Fleet Theory
This is a "fun fleet" intended for new FCs and fun roams. A fleet of point, scram, and web fitted artillery Thrashers is complemented by FC choice of optional interdictors and combat scanner Svipul. The comp takes advantage of high alpha strike to eliminate targets before they are able to respond to strategically turn the fight in their favour. This is sometimes called a "bouncing" or "drive-by" fleet, as the favourable conditions for a fight generally only exist in a small window of time, after which it's usually best to leave the scene and regroup on a new target.

Fleet Composition

 * 3+ x Arty Thrasher
 * 1+ x Sabre or Flycatcher
 * 1+ x Arty Scanner Svipul

Hard Counters
This fleet composition is vulnerable to the following hard counters:


 * ECM
 * Logi supported well buffered gangs
 * Interdictor supported gangs
 * High alpha sensor boosted bubble camps
 * Kiting meta
 * Interceptor and/or tackle-heavy gangs
 * Gangs of more than 4
 * Well tanked targets