Battle Bug

Fleet Theory
This fleet can be run by all experience levels of FCs, however the relatively high isk cost must be kept in mind for SRP purposes. Three or more railgun fit hull tank Brutixes can be optionally accompanied by a host of support from interdictors to ewar, although this doctrine does not lend itself to logi, and should instead be approached with skirmish strategies in mind. Brutixes will engage targets within an approximate 60km radius, and have the option to use micro jump drives to close on distant foes or gain a range advantage. Long range webbing such as a Rapier can be exceptionally useful, as can decently ranged neutralizers such as a Curse.

Fleet Composition

 * 3+ x Battle Bug Brutix
 * 1+ x Sabre or Flycatcher (optional)
 * 1+ x Blarpy or Ramjag (optional)
 * 1+ x Specialist tackle and/or EWAR (optional)

Hard Counters

 * Logi supported gangs
 * Remote sensor dampeners
 * Gangs of superior number
 * ECM
 * Spread neuts
 * Untackled sig/transversal tanking